
Bob Niac
Gallente Meridian Dynamics FREGE Alliance
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Posted - 2007.11.22 09:58:00 -
[1]
Edited by: Bob Niac on 22/11/2007 10:05:45 scale the outposts, make them more integral to Sovereignty. Also re-think the "one sovereignty per system"
Outposts: Redux
Small, Medium, Standard (current), and Large Outposts
Systems allow 4 Small, 2 Medium, or 1 Standard with Sovereignty Level One.
Large outpost is deployable in a Region Sov system (Yes, Region. No ... not Constellation Sovereignty). Region Sov is a result of the natural extension to alliances .. Coalitions. But that's another post.
Sov1 is gained through semi-standard POS warfare. Put a tower up, check it for sov, then wait 2 downtimes.
Sov2 is now a pita to get, but well worth it. Sov2 needs one week of Sov1, and at LEAST a small Outpost. Sov2 CANNOT be challenged by spamming POSes. (Outposts count as significant POS points, so even if POSes are down, sov 2 remains) Please note, multiple Sov1s and Sov2s can exist, the "leading" sovereign player base owns the system. Revoking Sov2 requires you conquer any/all Outposts owned by the Sovereign body.
Sov3 (Upgrade Sov Level One) is the first actual step toward world domination. Sov3 means you held Sov2 for 15 days, and own the system for 1/2 that time. Sov3 is where the goodies come in. Cyno Jammers, Cyno Gens, etc.
Sov4. (Ugrade Sov Level Two) This is where it get interesting. Sov4 needs majority of POSes and Outposts for a decent amount of time. This is the actual current system sov level.
Sov5. (Upgrade Sov Level Three) constellation sov. goes off Outpost points in Constellation. Constellation Captial must be a standard outpost, no smaller. Mostly the same rules.
Sov6. (OMGWTF BBQ Outpost Sov) Nice Region. We'll Take it. requires 70% or better const sovs in region. allows gate guns to be anchored on all gates in capital const (gates become manageable assets), and other capitals in region. Sov6 is a MAJOR endeavor. You need a coalition, standard outpost, AND a large outpost egg anchored and building.
this is a wee bit simplified. but i hope its a good springboard. less stuff to take down = less hassle and more happy players. I would imagine the new outpost would come out, then sov changes in 6 months.
edit: please note this would be almost a complete 180 from most of these proposals. i would imagine most of the other ones here are modifying existing POS warfare. that wouldnt work imo. there needs to be a complete re-write of sov (well, not complete, but ...) if you guys are going to re-vamp it. Sovereignty would have to be much like the requirements for modern day sov. this proposal also looks at how NPCs "hold" sov, and how POSes were originally used (as in: an OPTIONAL tool.)
Cheers, Bob
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Bob Niac
Gallente Stormlord Battleforce Vanguard.
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Posted - 2008.08.24 18:08:00 -
[3]
also i would love to see the the faction warfare "occupancy" mechanic come into play with Outposts.
If you hold the station, you occupy the system. This allows you to control the gates, to a certain extent. IE stargates can use POS mechanics. you can put guns up, and with sov 4 you can put a shiled up (maybe)
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